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Guida a tutte le nazioni (originale da Taorec)

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Guida a tutte le nazioni (originale da Taorec) Empty Guida a tutte le nazioni (originale da Taorec)

Messaggio Da TraceTheKriken 26/6/2019, 20:47

Salve,
per ridare qualche contenuto più aggiornato a questo forum pensavo di tradurre la guida a tutte le nazioni di Taorec
cosa ne pensate?
Fonte:
dominionsmods.com/index.php?showtopic=3364

Ovviamente lo farei a tempo perso, quindi la quantità di contenuti sarà un po' altalenante, ma potrebbe essere interessante Smile
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Introduzione

Questa raccolta di guide introduttive ha lo scopo di darti un’idea sui punti di forza, le debolezze della tua nazione e dei tuoi nemici. Verranno dati consigli riguardanti “paths”(scuole di magia) e “scales” (caratteristiche generiche della nazione).
Verranno inoltre mostrato uno o più esempi dettagliati sull’utilizzo della nazione e i suoi “path” magici in early, mid e late game.
La guida non è mia, ma di Taorec (forum inglese). Se avete qualche cosa da suggerire scrivetegli pure direttamente.
Nota: Queste guide sono pensate per dare una linea guida a giocatori principianti e di livello intermedio. Ricordate che nel multiplayer benedizioni, “scales”, “magic paths” e le eventuali contromosse devono essere adattate alla situazione e al tipo di avversaro/i che dovrete affrontare.

Spiegazioni, Tipi di Pretendenti e livelli di difficoltà

Per partite piccole (< 6 giocatori) dovresti prendere quasi sempre un SC (super combattente) o una Major Bless (Benedizione maggiore).
Per partite più lunghe “magic diversity” e “scales” diventano parametri più importanti e potresti considerare un pretendente “Rainbow” oppure focalizzato sulle “scales”.

Abbreviazioni:

Come leggere le abbreviazioni: SC EA Abysia Awake fire dragon – D6 T2P3H3D2L3M0 con Awe (paths F7)

Spoiler allert:
<Guida a tutte le nazioni (originale da Taorec) 3706324125>>
Abbreviazioni
spoiler allert:
<Guida a tutte le nazioni (originale da Taorec) 3706324125>>
Fasi di gioco
Una partita di Dominions è generalmente divisa in tre fasi con caratteristiche specifiche: la early, mid e late game. Il numero dei turni devono essere usti come stimaper delineare le diverse fasi del gioco.
Spoiler Allert:
<Guida a tutte le nazioni (originale da Taorec) 3706324125>>

Breve guida agli Hotkeys

Gli Hotkeys possono salvarvi un sacco di click e tempo. Per vedere tutti gli hotkeys disponibili sulla schermata in cui ti trovi, premi "?"
spoilers ahead:
<Guida a tutte le nazioni (originale da Taorec) 3706324125>>



                                          White Candle Work in progress Black Candle

Momentaneamente le civiltà sono solo un placeholder con poche info. Un po' alla volta le tradurrò


Ultima modifica di TraceTheKriken il 6/7/2019, 22:21 - modificato 1 volta.
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Guida a tutte le nazioni (originale da Taorec) Empty EA NATIONS

Messaggio Da TraceTheKriken 6/7/2019, 21:56

Abysia, Children of Flame (by Taorec, rev: ~2017) Difficulty: Average to Hard
Description: Magma-born humans with heavy armor and destructive fire magic
Strengths: Heavy armored troops in EA, blood & astral magic, decent sacred (Burning One), H3 priests and powerful fire mages, flying assassins, heat aura & FR25, +2 fire bless
Weaknesses: Rain & cold, growth effects halved, slow map move, old age mages
Multiplayer rating: Below Average (Dom4: Below Average)

Agartha, Pale Ones (by Taorec, rev: 06.10.2018) Difficulty: Average
Description: Cave-dwelling cyclopes with strong elemental and death magic
Strengths: Strong summons, amphibious, mind blasters, high HP & siege strength, tramplers, +2 earth bless points, H3 priests, good MR, dark vision
Weaknesses: Low AS / DS, low attack density, cold blooded, no or weak shields
Multiplayer rating: Above average (Dom4: Above average)

Arcoscephale, Golden Era (by Taorec, reviewed by causk, rev: 19.09.18) Difficulty: Average
Description: Hellenic hoplites, flying Pegasus Riders and powerful mages
Strengths: Magic diversity and cross paths, communions, easy expansion & mobile fliers, Healer3, expensive seducer / assassin (Oreiad), tramplers (chariots), scrying in dominion, cheap labs, strong forts / mason, Heretic3
Weaknesses: Weak infantry, only H1 priests
Multiplayer rating: Average (Dom4: Average)

Atlantis, Emergence of the Deep Ones (by Taorec) Difficulty: Easy
Description Tough deep sea frogs with strong elemental magic
Strengths: Amphibious, strong water magic, good thugs, H3 priest
Weaknesses: Low magic diversity, expensive troops and commanders
Multiplayer rating: Average (Dom4: Average)

Berytos, The Phoenix Empire (by causk, rev: 07.10.18) Difficulty: Average to Hard
Description: Giant worshiping & blood sacrificing Phoenicians with superb magic access
Strengths: High magic diversity, blood magic & communions, good national summons (wasteland demons / Melqart), cheap researchers, sailing, very good national heroes, bonus coastal income
Weaknesses: Expensive blood mages, mediocre troops & sacreds, difficult expansion , summon & blood reliant
Multiplayer rating: Average (Dom4: Average)

Ctis, Lizard Kings (by Taorec, 12.08.18) Difficulty: Average
Description: Egyptian necromancer lizardmen with strong death and nature magic
Strengths: Death magic, communions, high protection infantry & cavalry, good expansion, H3, swimming, 5+ PR
Weaknesses: Low magic diversity, cold blooded, PR somewhat low
Multiplayer rating: Average (Dom4: Below Average)

Ermor, New Faith (by Taorec, reviewed by causk, rev: 07.10.18) Difficulty: Average
Description: Roman legionaries led by a cabal of fire, astral and death mages
Strengths: Cheap communions & powerful non cap mages, well equipped troops & gladiators, magic diversity and cross paths, Mind Hunt & Healer1, assassins, H3 priests, fortune tellers
Weaknesses: Unreliable magic paths, expensive upkeep for mages
Multiplayer rating: Average (Dom4: Average)

Fomoria
(by Taorec, revised 18.10.18) Difficulty: Easy
Description: Cursed giants and magical humans with strong air and death magic
Strengths: Death and high air magic, high HP, sailing mobility, glamour & stealth, amphibious units
Weaknesses: Expensive & resource intensive, low & unreliable secondary paths, no H3 priest
Multiplayer rating: Above Average (Dom4: Above Average)

Helheim, Dusk and Death (by Taorec, rev: 30.12.18) Difficulty: Average
Description: Badass vikings and dwarven smiths with strong air and death magic
Strengths: Glamoured troops & good expansion, strong air & death magic, some blood magic, flying mobility, limited communions, Spirit Sight / DV100, blood sacrifice
Weaknesses: Expensive, glamour reliant
Multiplayer rating: Above Average (Dom4: Average)

Hinnom, Sons of the Fallen (by Taorec, reviewed by Althaea, rev: 02.07.18) Difficulty: Average
Description: Bloodthirsty descendants of the Nephilim and godlike Fallen Angels
Strengths: Blood magic & summons, magic diversity, high HP, MW elite troops, recruitable SC (Melqart), limited communions, size 5 trampler, healers, blood sacrifice, seductress summon
Weaknesses: Expensive mages and sacreds, expensive but strong forts, few cross paths, unrest & popkill units, low attack density, only H1 priests
Multiplayer rating: Average (Dom4: Below Average)

Kailasa, Rise of the Ape Kings (by Taorec, reviewed by Torgon, rev: 19.09.18) Difficulty: Average to Hard
Description: Semi divine celestials and uncivilized apes with powerful elemental and astral magic
Strengths: Powerful communions, fast recruitment of powerful mages (Yaksha, cap), non-cap sacreds with awe & multiple attacks
Weaknesses: No armor, weak expansion, weak non-sacred troops & PD, low initial magic diversity, magic beings, only H1 priests recruitable
Multiplayer rating: Below Average (Dom4: Below Average)

Lanka, Land of the Demons (by Taorec, rev: 09.08.18) Difficulty: Average
Description: Bloodthirsty demon gorillas with sorcerous magic
Strengths: Blood and death magic, strong sacreds & summons, turbo communions, reanimator priests, darkvision / spirit sight, stealth troops, assassins, forest survival
Weaknesses: Expensive troops and mages, weak in order dominion, vulnerable to fire & undead to banishment, weak monkey PD
Multiplayer rating: Above Average (Dom4: Above Average)

Machaka, Lion Kings (by Taorec, reviewed by Lucid, rev: 04.06.2019) Difficulty: Average
Description: Totemic human clans with fatal fire and death magic
Strengths: Death magic, good recruit everywhere mages (Bouda), elephants, cheap archers, spy
Weaknesses: Low prot troops, low magic diversity, no H3 priests
Multiplayer rating: Below Average (Dom4: Below Average)

Marverni, Time of the Druids (by Taorec, reviewed by ProfJB, rev: 30.12.18) Difficulty: Average
Description: Celtic barbarians with powerful magic tattoos and mighty earth and astral druids
Strengths: Devastating astral & earth magic with cheap communions, freespawn boars, invulnerability tattoos, cheap temples, fortune tellers, blood sacrifices
Weaknesses: Low magic diversity, weak late game, initial weakness to magic weapons
Multiplayer rating: Average (Dom4: Average)

Mekone, Brazen Giants (by Taorec, reviewed by Alias, rev: 08.12.18) Difficulty: Easy
Description: Spartan giants with powerful elemental magic and cyclops smiths
Strengths: Easy expansion, powerful elemental magic, high HP & heavy armor, recruitable SC (Elder Cyclops), giant formation fighters & assassins, 2 CP palisades, smiths with resource bonus, dominion conflict bonus & inquisitors
Weaknesses: No sorcery paths, capital dependent, fort unrest, expensive forts, no H3 priest
Multiplayer rating: Below Average

Niefelheim, Sons of Winter (by Taorec, reviewed by ProfJB, rev: 30.12.2018) Difficulty: Average
Description: Tough frost giants and old hags with deathly sorcery magic
Strengths: Death and blood magic, turbo communions, recruitable SC and efficient thugs, 15 CR & snow move, dominion spreads cold
Weaknesses: Low attack density, slow research, weak in heat dominion & weakness to fire, no H3 priests
Multiplayer rating: Above Average (Dom4: Average)

Oceania, Coming of the Capricorns (by Taorec, kudos to Zonk, rev: 18.10.18) Difficulty: Easy
Description: Race of wild sea dwelling half-men and animals with elemental and nature magic
Strengths: Mostly amphibious, powerful non-cap mages, high map move, all units recuperate, some stealthy troops, non-coastal provinces +1 order, cheap temples, mage chaos recruitment
Weaknesses: Low magic diversity, 1 CP palisades only, no H3 priests, +2 turmoil in costal provinces
Multiplayer rating: Below Average? (Dom4: Average)

Pangaea, The Age of Revelry (by Taorec, rev: ~2017) Difficulty: Easy to Average
Description: Woodland nation with Centaurs, Satyrs and strong nature magic
Strengths: Strong sacred cav and early game, Recuperation, stealth troops, dryad mage assassin, some blood magic, cheap forest labs/temples, forest survival
Weaknesses: Weak late game, forest dependent, forts expensive
Multiplayer rating: Average (Dom4: Average)

Pelagia, Pearl Kings (by Taorec, rev: ~2017) Difficulty: Average to Hard
Description: Ancient tritons and armored hoplites
Strengths: Good aquatic troops, communions, teleporting H3 priests, (pearl farming)
Weaknesses: Many units aquatic only (no LLV), weak early game, mediocre amphibious troops, expensive mages
Multiplayer rating: Below Average? (Dom4: Average?)

Rlyeh, Time of Aboleths (by Taorec, rev: 09.08.18) Difficulty: Hard
Description: Aquatic Aboleths and their slaves with powerful astral and water magic
Strengths: High astral & water magic, death magic, mind blasters, communions, slave researchers
Weaknesses: Mostly aquatic, low magic diversity, weak amphibious units
Multiplayer rating: Average? (Dom4: Above Average)

Rus, Sons of Heaven (by Taorec, rev: ~2017) Difficulty: Easy to Average
Description: Ferocious werebears with thunder, fire and nature magic
Strengths: Magic diversity, good summons & sacreds, stealth troops, limited communions, good mobility (Survivals, Snow), cheap temples, forest recruitment, Flying/ mage assassins
Weaknesses: Primitive forts, most mages cap only, low astral paths
Multiplayer rating: Average?

Sauromatia, Amazon Queens (by Taorec, rev: ~2017) Difficulty: Average
Description: Martial amazons, bloodthirsty Witch Kings and poisonous hydras
Strengths: Death & blood magic, strong cavalry, cheap communions, good archers, tattoos, fortune tellers, blood sacrifice
Weaknesses: H1 priests only
Multiplayer rating: Above Average (Dom4: Average)

Therodos, Telkhine Spectre (by Taorec, rev: 04.11.18) Difficulty: Average
Description: Race of semi-divine sea dwellers with elemental and nature magic
Strengths: Magic diversity, ethereal freespawn, mostly amphibious, strong forts, decent MR, smiths & forging
Weaknesses: Popkill (slow), slow early game, StR cap mages, vulnerable to banishment / MW, no H3
Multiplayer rating: Average? (Dom4: Above Average)

Tien Chi, Spring and Autumn (“EA TC”) (by Taorec, reviewed by Morsigil, rev: 30.05.2019) Difficulty: Average
Description: Mythological Chinese sacreds with versatile human master mages
Strengths: Magic diversity & cross paths, mythical sacred summons, armored & shielded troops, limited communions, armored chariots
Weaknesses: Capital dependent, low magic paths, no H3 priests
Multiplayer Rating: Below Average (Dom4: Average)

Tir na n'Og, Land of the Ever Young,”TNN” (by Taorec, rev: ~2017) Difficulty: Easy
Description: Glamoured Tuatha with strong air and nature magic
Strengths: Glamoured troops & thugs, good expansion, strong air magic, mage assassin
Weaknesses: Expensive, glamour reliant, no H3
Multiplayer rating: Below Average (Dom4: Below Average)

Ulm, Enigma of Steel (by Taorec, rev: ~2017) Difficulty: Average
Description: Brutish barbarians and fierce Shield Maidens with elemental magic
Strengths: Good troops with high damage output, movable resource generation & 25% more resources in forts, magic diversity, stealth units, good mobility (Survivals, snow move), recruitment in mountains/forests, smiths
Weaknesses: Low and unreliable magic paths, low MR
Multiplayer rating: Average (Dom4: Average)

Ur, The First City (by Taorec, rev: 06.10.18) Difficulty: Easy
Description: Horned helmetless half giants with elemental, nature and death magic
Strengths: Magic diversity, high HP and (siege) strength, good expansion, strong longbows, palisades +1 CP, H3 priests, stealth & aquatic troops
Weaknesses: Low attack density (size3), weak armor & no helmets, expensive forts
Multiplayer rating: Below Average (Dom4: Below Average)

Vanheim, Age of Vanir (by Taorec, rev: ~2017) Difficulty: Average
Description: Badass vikings and dwarven smiths with strong air and earth magic
Strengths: Glamoured troops, good expansion, strong air magic, sailing mobility, smiths, blood/death magic
Weaknesses: Expensive, glamour reliant, no H3, low magic paths
Multiplayer rating: Above Average (Dom4: Above Average)

Xibalba, Vigil of the Sun (by Taorec, rev: ~2017) Difficulty: Hard
Description: Cave-dwelling bat people with huge tamed scorpions
Strengths: Strong blood & death magic, magic diversity & crosspaths, flying mobility, sacred summons, stealthy, blood sacrifice
Weaknesses: Weak early game, low HP, weak armor, cold blooded
Multiplayer rating: Above average? (Dom4: Above Average)

Yomi, Oni Kings (by Taorec, reviewd by Nicknight, rev: 24.08.18) Difficulty: Easy
Description: Powerful samurai demons with elemental and death magic
Strengths: Death magic, recruitable SC, demonic freespawn & cheap temples
Weaknesses: Order dominion, primitive forts, freespawn undisciplined, demons create unrest, Oni ghosts banishable, only H1 priests
Multiplayer rating: Below Average? (Dom4: Average)


Ultima modifica di TraceTheKriken il 6/7/2019, 22:08 - modificato 1 volta.
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Abysia, Blood and Fire (by Taorec, rev: ~2017) Difficulty: Average
Description: Magma-born humans with heavy armor and destructive fire and blood magic
Strengths: Strong astral and blood magic, heavy armored troops, H3 priests, heat aura & FR25, dark vision, +1 fire bless point, flying commander
Weaknesses: Growth scale halved, mostly slow map move, old age mages
Multiplayer rating: Above average (Dom4: Above average)

Agartha, Golem Cult (by Taorec, rev: 25.09.18) Difficulty: Easy
Description: Cave-dwelling cyclopes with mighty earth magic
Strengths: Strong earth magic, amphibious sacreds, amazing summons, H3 priests, some PR troops / summons, good MR, tramplers (elementals), decent human infantry,dark vision 50-100
Weaknesses: Slow map move, mediocre AS/DS, Pale Ones cold blooded
Multiplayer rating: Above Average? (Dom4: Above Average)

Arcoscephale, The Old Kingdom (by Taorec, rev: 25.09.18) Difficulty: Average
Description: Hellenic hoplites with powerful elemental and astral mages
Strengths: Magic diversity and cross paths, communions, cheap labs, Mind Hunt & Healer3 (Archousa), tramplers, scry in dominion
Weaknesses: Mediocre infantry, no H3 priests
Multiplayer rating: Average (Dom4: Average)

Ashdod, Reign of the Anakim (by Taorec, reviewed by Grigio87, rev: 19.09.18) Difficulty: Easy to Average
Description: Descendants of the Nephilim with powerful magic and angelic summons
Strengths: Powerful sacreds, high magic paths & death magic, limited communions, summon able SC (Malik) & Healer3 (Arel), tough forts, forger (Talmai Elder)
Weaknesses: Expensive units & forts, low magic diversity, no recruitable H3
Multiplayer rating: Above Average (Dom4: Above Average)

Asphodel, Carrion Woods (by Taorec, revised 07.2018) Difficulty: Easy
Description: Necromantic ram-headed humanoids and vengeful centaurs with undead carrion
Strengths: Strong sacred cav and expansion, mobility, undead freespawn (amphibious), recuperation, stealth troops, H3 Carrion Lord, cheap forest labs/temples, forest survival, anti thug chaff
Weaknesses: Popkill, forest dependent, primitive & expensive forts, low magic diversity, Fire Elementals, undead vulnerable to banishment
Multiplayer rating: Below Average (Dom4: Below Average)

Atlantis, Kings of the Deep (by Taorec, rev: 25.07.) Difficulty: Average
Description Tough deep sea frogs with strong elemental magic
Strengths: Strong water & astral magic, good troops & thugs, communions, amphibious, H3 priest
Weaknesses: Mediocre troops & sacreds, resource intensive
Multiplayer rating: Average? (Dom4: Above Average)

Bandar Log, Land of the Apes (by Taorec, reviewed by Torgon, rev: 19.09.18) Difficulty: Average to Hard
Description: Civilized apes, summoned Nagas and semi divine celestials
Strengths: Powerful communions, awesome summons, solid Bandar troops & sacreds, summonable seductress (Nagini) and assassin (Samanishada), elephants
Weaknesses: Initially low magic diversity, no research booster, only H1 priests
Multiplayer rating: Average (Dom4: Below Average)

Ctis, Miasma (by Taorec, rev: 12.08.18) Difficulty: Average
Description: Egyptian necromancer lizardmen with strong death and nature magic
Strengths: Death magic, excellent mage (Marshmaster), communions, mage assassins, high protection infantry, H3, swimming, 5+ PR
Weaknesses: Low magic diversity, cold blooded, PR somewhat low
Multiplayer rating: Above Average (Dom4: Average)

Eriu, Last of the Tuatha (by Taorec, rev: ~2017) Difficulty: Easy
Description: Glamoured Tuatha with strong air and nature magic
Strengths: Glamoured troops & thugs, good expansion, strong air magic, cheap temples
Weaknesses: Expensive, glamour reliant, no H3
Multiplayer Rating: Average (Dom4: Average)

Ermor, Ashen Empire (by Taorec, rev: 07.2018) Difficulty: nella media
Description: Legionari non morti con magia della morte
Strengths: Orde di freespawn, truppe sacre forti (Lictor & Knight), H3 priests, Fatica inesistente in corpo a corpo
Weaknesses: Popkill, ricerca scarsa, vulnerabili a Purgatory, vulnerabili a banishment & magic duel
Multiplayer Rating: sopra la media (Dom4: sopra la media)
Guida:

Marignon, Fiery Justice (by Taorec, reviewed by causk, rev: 07.10.18) Difficulty: Average
Description: Fanatic inquisitors, noble knights and Angels of the Heavenly Host
Strengths: Angel summons & sacred cav, +2 (!) extra Astral & Fire bless points, 3 CP citadels (with mason), crossbowmen, limited communions, H3 priests, assassins, masons, spy, inquisitor
Weaknesses: Very low magic diversity, resource limited & weak expansion
Multiplayer Rating: Average (Dom4: Below Average)

Nazca, Kingdom of the Sun (by Taorec, revised 07.2018) Difficulty: Average
Description: Winged humans and undead necromancers with powerful magic
Strengths: Massed sacreds, death & astral magic, awesome siegers, reanimator priests / capture slaves, (storm) flying mobility, H3 priests, mummification
Weaknesses: Expensive mages with low paths, subpar armor
Multiplayer Rating: Above Average (Dom4: Above Average)

Oceania, Mermidons (by Taorec, kudos to Zonk, rev: 18.10.18) Difficulty: Easy
Description: Race of wild sea dwelling half-men and animals with elemental and nature magic
Strengths: Mostly amphibious, powerful non-cap mages, heavy armor, high map move (Ichtycentaur), all units recuperate, some stealthy troops, non-coastal provinces +1 order, cheap temples, mage chaos recruitment
Weaknesses: Low magic diversity, no H3 priests, +1 turmoil in costal provinces
Multiplayer Rating: Average (Dom4: Average)

Pangaea, Age of Bronze (by Taorec, rev: ~2017) Difficulty: Easy
Description: Woodland nation with Centaurs, Satyrs and strong nature magic
Strengths: Strong sacred cav and early game, some blood magic, Recuperation, stealthy, dryad mage assassin, cheap temples, forest survival
Weaknesses: Weak late game, primitive forts
Multiplayer Rating: Above Average (Dom4: Above Average)

Pelagia, Triton Kings (by Taorec, rev: ~2017) Difficulty: Average
Description: Ancient tritons and heavily armored mermen
Strengths: Strong aquatic troops, magic diversity, communions, (pearl farming)
Weaknesses: Mediocre amphibious troops, expensive mages
Multiplayer Rating: Below Average (Dom4: Below Average)

Phlegra, Deformed Giants (by Taorec, rev: 26.07.18) Difficulty: Easy to Average
Description: Deranged spartan giants with devastating elemental magic
Strengths: Strong elemental magic and cross paths, cheap auto communions, recruitable SCs, Helot summoning & massable archers, strong forts, no temples for mage recruitment
Weaknesses: Expensive forts, no H3 priests, berserk SC
Multiplayer Rating: Average

Pythium, Emerald Empire (by Taorec, reviewed by causk, rev: 20.07.) Difficulty: Average
Description: Roman legionaries, poisonous hydras and Angels of the Heavenly Choir
Strengths: Powerful air communions and astral magic, good mage & thug summons, solid human troops, assassins, high gem income, teleporting H3
Weaknesses: Expensive mages, low magic diversity, bad sacreds & ranged units, overpriced cav
Multiplayer Rating: Average (Dom4: Average)

Rlyeh, Fallen Star (by Taorec, rev: 12.08.18) Difficulty: Average
Description: Amphibious Mind Flayers and their slaves with powerful astral magic
Strengths: Death & high astral magic, amphibious, mage assassins, mind blaster, good expansion & research, void summons (S), Dark Vision / Spirit Sight, teleporting prophet
Weaknesses: Weak land troops, vulnerable to archers, no H3 priests
Multiplayer Rating: Above Average (Dom4: Above Average)

Sceleria, The Reformed Empire (by Taorec, reviewed by Lucid, rev: 06.10.18) Difficulty: Average
Description: Roman necromancers with living and undead legionaries
Strengths: Death & astral magic, communions, undead hordes, decent troops and sacreds, easy expansion
Weaknesses: Low magic diversity, vulnerable to banishment and fire
Multiplayer Rating: Above Average (Dom4: Above Average)

Shinuyama, Land of the Bakemono (by Taorec, reviewed by Zonk, rev: 02.07.18) Difficulty: Average
Description: Heavily armored goblin samurai with a diverse magic arsenal
Strengths: High magic diversity and cross paths, national summons, amphibious unit, stealth troops, assassin, forest recruitment, Darkvision50
Weaknesses: Primitive forts, only H1 priests recruitable, no recruitable sacreds
Multiplayer Rating: Below Average (Dom4: Below Average)

Ulm, Forges of Ulm (by Taorec, rev: ~2017) Difficulty: Easy
Description: Priest Smiths, feared Black Knights and full plate infantry
Strengths: Awesome troops, movable resource generators (Smith), forger, 3 CP forts, magical armor & anti-sacred weapons
Weaknesses: Slow movement & expansion, resource intensive, no magic diversity, no H3 priests, no death & blood magic
Multiplayer Rating: Above Average (Dom4: Above Average)

Uruk, City States (by Taorec, rev: ~2017) Difficulty: Average
Description: Horned half giants with powerful astral magic
Strengths: Strong astral paths & cheap communions, good troops with high strength & HP, cheap forts, H3 priest
Weaknesses: Size 3 & lower attack density, expensive temples
Multiplayer Rating: Average

Vanarus, Land of the Chuds (by Taorec, rev: ~2017) Difficulty: Average
Description: Ferocious werebears and norsemen with access to all magic paths
Strengths: Excellent magic diversity, good infantry, good summons (e.g. healer, seduction), CR3, snow move, blood sacrifice
Weaknesses: Low magic paths, infantry troops only
Multiplayer Rating: Above Average? (Dom4: Above Average)

Vanheim, Arrival of Man (by Taorec, rev: ~2017) Difficulty: Average
Description: Badass vikings, werewolves and dwarven smiths
Strengths: Glamoured cavalry, elite troops, good expansion, thugs, cavalry and sailing mobility, smiths, blood/death magic, blood sacrifice
Weaknesses: Expensive, no H3, expensive blood hunters, glamour reliant
Multiplayer Rating: Average (Dom4: Average)

Ys, Morgan Queens (by Taorec, rev: 23.09.18) Difficulty: Average
Description: Badass elves on flaming steeds team up with Irish mermen
Strengths: Superior sacreds, strong expansion, amphibious / sailing mobility, communions, good thugs (Morgans), 3 CP in capital
Weaknesses: Mediocre underwater troops, best commanders cap only & expensive, sacreds glamour reliant
Multiplayer Rating: Average (Dom4: Below average)


Ultima modifica di TraceTheKriken il 24/7/2019, 11:55 - modificato 3 volte.
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Messaggio Da TraceTheKriken 6/7/2019, 21:57

Abysia, Blood of Humans (by Taorec, rev: ~2017) Difficulty: Average
Description: Magma-born humans with heavy armor and destructive magic
Strengths: Strong astral and blood magic, sacred (mage) assassins, H3 priests, heavy armored troops, heat aura & FR15+
Weaknesses: Growth effects halved, mostly slow map move, old age mages
Multiplayer Rating: Below average? (Dom4: Below average)

Agartha, Ktonian Dead (by Taorec, rev: ~2017) Difficulty: Easy to Average
Description: Human necromancers and undead cyclopes
Strengths: Death and astral magic, heavy infantry, good undead summons, limited communions, dark vision 50 / blind
Weaknesses: Slow expansion, slow map move, high encumbrance, low damage, resource intensive, magic beings, no recruitable H3
Multiplayer Rating: Below Average (Dom4: Below Average)

Ctis, Desert Tombs (by Taorec, rev: 15.08.18) Difficulty: Easy to Average
Description: Egyptian necromancer lizardmen with strong death magic
Strengths: Death magic, good cross paths, superior non-cap mages, mage assassins, reanimator priests, H3 priests, 5+ PR, swimming, waste & swamp survival
Weaknesses: Low magic diversity and cross paths, sub-par infantry, no crossbows, cold blooded, PR somewhat low
Multiplayer Rating: Average? (Dom4: Average)

Lemuria, Soul Gates (by Taorec, rev: 08.12.2018) Difficulty: Easy
Description: Ghostly roman legionnaires with immortal death and astral mages
Strengths: Immortals with astral & death magic, hordes of freespawn, easy expansion, high mobility & floating, limited communions, H3 priests, no fatigue from melee combat
Weaknesses: Popkill, low magic diversity, vulnerable to Banishment & magic weapons
Multiplayer Rating: Above Average (Dom4: Average)

Marignon, Conquerors of the Sea (by Taorec, rev: ~2017) Difficulty: Average to Hard
Description: Fanatic inquisitors, demons and (Fallen) Angels
Strengths: Good summons, sailing mobility, blood magic, cheap communions, extra FSB bless point, 3 CP citadels (with mason), sailing assassins, H3, blood sacrifice
Weaknesses: Mediocre troops, vulnerable to arrows, resource intensive
Multiplayer Rating: Average (Dom4: Average)

Man, Towers of Chelms (by causk, rev: 12.08.18) Difficulty: Easy to Average
Description: Feudal Kingdom of Man led by scholarly elemental mages
Strengths: Crossbows (with shields), superb communion master, limited communions, stealth troops (Foresters / Wardens), mundane researchers, labless mages, improved forts, spy, inquisitor
Weaknesses: Atrocious starting army, no high path magic, no H3, crossbow reliant
Multiplayer Rating: Below Average (Dom4: Below Average)

Midgard, Age of Men (by Taorec. rev: ~2017) Difficulty: Average
Description: Badass vikings and werewolves with air and blood magic
Strengths: Glamoured cavalry, elite troops, good expansion, thugs, cavalry and sailing mobility, smiths, blood/death magic, blood sacrifice
Weaknesses: Expensive, no H3, expensive blood hunters, glamour reliant

Xibalba, Return of the Zotz (by Taorec, rev: ~2017) Difficulty: Average to Hard
Description: Lightly armored bat people and Atlantians with strong magic
Strengths: Blood/Death magic, magic diversity & crosspaths, amphibious (Muuch)/ flying (Zotz) flexibility, sacred summons, H3 priest
Weaknesses: Slower expansion, light armor, cold blooded (Zotz)
Multiplayer Rating: Above Average (Dom4: Above Average)
Multiplayer Rating: Average (Dom4: Average)
TraceTheKriken
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Guida a tutte le nazioni (originale da Taorec) Empty Re: Guida a tutte le nazioni (originale da Taorec)

Messaggio Da Grigio87 6/7/2019, 22:54

TraceTheKriken ha scritto:Salve,
per ridare qualche contenuto più aggiornato a questo forum pensavo di tradurre la guida a tutte le nazioni di Taorec
cosa ne pensate?

Dominions 5 è troppo vasto per essere tradotto e chi non conosce l'inglese non penso lo possa giocare adeguatamente in multiplayer (anche solo riuscire ad entrare in una partita sarebbe difficile senza una base di inglese), quindi direi che tradurre le guide di Dom 5 in italiano non abbia molto senso.
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Messaggio Da TraceTheKriken 8/7/2019, 21:47

Hai perfettamente ragione, ma sinceramente avere direttamente una guida in italiano è comunque più comodo.
Dopo probabilmente sarà inutile, ma tanto lo faccio a tempo perso.
Era per aggiungere qualche contenuto più recente al forum, e come pretesto per me per leggermi un po' tutte le fazioni Guida a tutte le nazioni (originale da Taorec) 3896251560

Poi in realtà ora sono sotto con gli esami quindi riprenderò tra una settimana mi sa.
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